
Hello, welcome to my site.
This site is a portfolio site that I designed myself to present my own works to you.
Some works have not yet been processed.
It will be added as soon as possible.
Welcome to OZUNALAN

3D GAME MODELS
These are 3D models I created using Blender and Substance Painter.
They include a mix of environment and prop assets, showing my basic workflow from modeling to texturing.
Each model focuses on clean shapes, simple UVs, and clear material work.

UNREAL ENGINE SCENES
My work focuses on exploring new technologies in Unreal Engine 5 and understanding what the engine can offer.
By experimenting with lighting, materials, and level setup, I aim to improve my skills and create better real-time environments.
UNITY GAMES
In addition to the training I received thanks to the Google game and application academy, where I was a scholarship student in 2023, I developed two games, Survival Academy and Symphocycle, during the Game Jam and Bootcamp processes. Survival Academy is an isometric low poly game in which we try to get rid of the island with missions. Symphocycle is a 3D game that includes puzzles and tasks that will introduce players to recycling and sustainability. Level designs and UI design belong to me. Outbreak Defender, which I developed during my master's degree at Hacettepe University, is a zombie shooter game with isometric wave mechanics. Level designs and UI design belong to me.
Survival Academy
It is played as a student going to the Survival Academy. This academy, unlike the others, subjects its students to a unique exam. This school, which confronts thedifficulties of life with the difficult conditions it sets for each student, gives the player the task of surviving on an island. What the player has to do is to successfully get rid of the island by fulfilling the tasks requested by the academy on this island.
Outbreak Defender
Outbreak Defender is a wave-themed action game that can be played as a single player and from a third-person camera (isometric). Faced with the rapidly approaching zombie horde, the player, with resources depleted, must complete objectives and clear out the incoming wave of zombies. However, they have to act quickly as walkers are not the only threat around them.
UI DESIGNS
UI designs I created using Photoshop for games I contributed to.
ARCHITECTURAL PROJECTS
Some of the projects I completed during my four years in the Interior Architecture department at Çankaya University. These works reflect my experience in space planning, design development, and visual presentation. They also show how I combine technical knowledge with creative problem-solving.
PHOTOGRAPHY
Some of the photos I captured both in real life and in-game, along with their edited versions. These shots reflect my interest in composition, lighting, and visual storytelling. They also show how I experiment with color and mood through post-processing.
OTHER WORKS
These are design projects I completed for various companies and individual clients. They include visual concepts, product-focused designs, and promotional materials created according to each client’s needs. Through these works, I gained experience in adapting my style, understanding project requirements, and delivering clear, functional visual solutions.











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